h1. Shadow Empire multiplayer, less harmful way toc. h2. Synchronization "Syncthing":https://syncthing.net/ lets you synchronize your save folder so you don't have to pass the save around manually. Install, run daemon, accept folder from other player, point to a folder within your SE's "savedgames". Save to same file. h2. Notification "sewatcher":https://gitlab.com/Voker57/sewatcher notifies you when your turn is up. Run it like this: bc. sewatcher config.yml And in config.yml: bc. games: - name: game file: /home/user/se/savedgames/shared/game.se1 turn: 3 Turn numbers start with 2. h2. Planetgen settings * Type: whatever * Disable story modules, they are rather boring * Tech level 4 to get more balanced and straightforward start * Severe violence -- for more minors' pushback * Robinson Crusoe -- majors are broken * Spread out -- to give players more space * Detailed generation: make sure pressure / (g * 1000) > 1 to make air forces viable * Password & PBEM * Slower speed -- to have time to use all technologies * Regular difficulty: more effectively disables Foreign council * Give AI more time to think h2. Gentleman agreements * Don't use postures: they add only stupid micro and some are weirdly worded or don't work as advertised. h2. Secrets of Shadow Empire * "OOB list":https://www.matrixgames.com/forums/tm.asp?m=4839875 * "Deep logistics lore":https://www.matrixgames.com/forums/tm.asp?m=4922110 * "Aircraft summary":https://www.matrixgames.com/forums/tm.asp?m=4915446 * Bombhatches penetrate 50mm at 500 kg, increasing with bombload until a cap of 100mm at a 5000 kg load. Precision bombs penetrate 50mm for 50 kg bombs, increasing with load up to 225mm for 500 kg bombs