Planets
Earth-like planets are extraordinarily rare. Playable empires start from planets semi-terraformed by ancient colony ships and kinda livable. Planets have a number of characteristics that affect their potential in various areas.
Various hazards that affect people living on a planet are affecting the price of planetary insurance. Net income (profit minus insurance) is one of the main driving forces of migration.
Cosmic Rays
- Cosmic rays damage life and machines alike.
- Spinning cores protect from them.
- Basic cosmic ray level is 1. Stars add more. 1 level adds 1 EC to the cost of insurance.
- Clamped in [0, infinity].
Core Spin Speed
- Spinning planet cores provide electromagnetic field that protects population from cosmic rays.
- 1 Core Spin Speed = -1 effective Cosmic Ray Intensity and +1 Atmosphere Bio Quality capacity
- Clamped in [0, 2].
Surface Bio Quality
- Compatibility of the surface with terran life.
- For every 1 Surface Bio Quality below 1, 1 EC is added to the cost of insurance
- Clamped in [-5, 1].
Atmosphere Bio Quality
- Compatibility of the atmosphere with terran life.
- For every 1 Atmosphere Bio Quality below 1, 1 EC is added to the cost of insurance
- Clamped in [-5, 1].
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