RUSTORION project guidelines
- Multiplayer viability is first priority. Anything that would break multiplayer experience is out of the question. Examples: uneven pacing for players, reliance on AI behavior.
- No micromanagement. Anything that could be automated with a script, should be already automated. Tedium is not a balancing tool.
- Low fantasy. There are several fantasy technologies (warp, u-link) but more should not be pulled out of the hat, but be further applications of those.
- No aliens. Aliens are an cheap way to put plot devices in a story, but they make it less believable.
- Any symbol that takes more than 7 bits to encode is anathema. They can be tolerated in user input (chat), but nothing that affects gameplay should require reading/writing such symbols.
- Be platform-aware. Consider concepts like computer memory, CPU operations and network issues when designing features.
- Trust no one. It must be impossible to cheat in multiplayer. Clients are only given information player is supposed to know.
- Don't have player rely on RNG. Random events can exist, but in mitigatable amounts. Chance is also not a balancing tool.
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