h1. Logistics toc. * Single 10 cm^3 breach cost as base * Planets entry/exit costs ** Depends on gravity and atmosphere * Delivery to/from breach point based on star ** Gravity and debris * Piracy ** Additional costs, losses considered insured and replaced * Borders ** Depends on the policy * Fragile/volatile cargo ** Extra expensive * Infrastructure ** Helps reduce costs for initial investment * Tariffs ** Per empire