h1. Human Space Empire * Cultures: humans belong to a culture, which cannot be easily changed. Cultures affect areas such as governance, craft, war ** Starting cultures with histories ** Attitude towards war, personal freedom, trade, centralization, taxes and other things * Genetics: humans can possess different genetics which affect their performance in various areas as well as alienating or attracting others ** Augmentations: (attempted) improvements of humans * HR: quality of human resources is kept track of in various areas, tends to a specific limit defined by culture, education, hazards and other things, and is lowered when specific humans emigrate or die ** Scientific by field ** Engineering ** Agriculture ** Cultural ** Piloting ** Ground combat ** Covert ops ** etc * Very important people tracked personally * Infrastructure: Humans construct planetary or void infrastructure which improves their performance at cost of initial investment. ** Logistic infrastructure: improve travel costs from very high by default ** Production planetary infrastructure: improve yields for an upfront cost ** Defensive infrastructure ** Habitation ** Various kinds of infrastructure can be incompatible