Diff: [root] @ 4bf8dc25785 | faq | css

link to sieges

File: code/rustorion/tactical [Diff]

diff --git a/code/rustorion/tactical b/code/rustorion/tactical
index ea6f0c0..f75f0e5 100644
-- a/code/rustorion/tactical
++ b/code/rustorion/tactical
@@ -16,7 +16,7 @@ Structure: structural integrity of a ship. When it reaches 0, ship is destroyed.
Surface: vulnerable surface of a ship. Larger ships are generally easier to hit.
Maneuverability: ability to evade enemy fire. Decreases effective surface.
Supply storage: how much supplies ship can carry. In-combat resupply is generally not possible, so that defines how soon ship might have to retreat.
Weapons: ships can install various kind of weapons which might be useful either in combat or siege. "siege":strategic/sieges. Weapons hit enemy ships and drain their Structure. Weapons also have tracking parameter, which can offset effective surface malus.
Warp weavers: defines how intact ship will be after emergency retreat, as well as how effectively fleet can move and siege across starlanes.

h2. Support ship parameters

By Iaroslav Gridin on 2020-10-21 11:59:59 +0300 Powered by bitcheese wiki engine