File diff: [root]/code/rustorion/roadmap @ d1e8e560c0d | src | log | faq | css

diff --git a/code/rustorion/roadmap b/code/rustorion/roadmap
index 6f754b1..d9db4c0 100644
-- a/code/rustorion/roadmap
++ b/code/rustorion/roadmap
@@ -12,7 +12,7 @@ h2. The Playable Demo

The goal of this milestone is to have a playable game, which has simplistic mechanics, barebones controls, but offers a competitive multiplayer experience to prove that underlying concepts work. Gameplay features are gonna be:

* Capturable star systems: you get one then you can capture one if your ships are only present in a system. [done]
* Ships: one ship is built per turn in the capital. One ship moves one starlane per turn. [done]
* Ships fight: one ship destroys random ship from other empire in the same system during one turn.
* All this works over network with client authentication via TLS using self-signed certificates. [done]

By Iaroslav Gridin on 2020-05-31 17:54:53 +0300 Powered by bitcheese wiki engine