Diff: [root] @ 2ccdeb958c3 | faq | css

fix typo

File: code/rustorion/strategic/needs [Diff]

diff --git a/code/rustorion/strategic/needs b/code/rustorion/strategic/needs
index 0251132..ca8bc3b 100644
-- a/code/rustorion/strategic/needs
++ b/code/rustorion/strategic/needs
@@ -1,3 +1,3 @@
h1. Needs

Populations develop *needs* if exposed to certain consumption object, like food, luxury products, drugs, art. Needs will rise if object is available in abundance, and later if exposure is reduced population will experience population happiness loss until the need eventually goes down. Objects can also cause different differentg side effects.

By Iaroslav Gridin on 2020-10-19 17:20:20 +0300 Powered by bitcheese wiki engine